How To VERIFY A Level WITHOUT COMPLETING IT Geometry Dash
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Fast forward, and Ggb0y had spent well over 80,000 attempts trying to verify the level, but still couldn't beat it. So, he used hacks to verify Cataclysm. Some time afterward, players like ZorroZ Zet and Lyra Bandicoot claimed that they beat it legitimately, but later confessed to hacking the level (it is clearly seen because of the facts that their waves, trail, and jump rings were not pulsing in places they should have been).
After all this, everyone thought it was impossible to complete Cataclysm without any hacks. But eventually, an extremely skilled Korean player named Cyclic was thought to have completed it without any hacks on May 2, 2015, on stream, and he was considered to be "the first survivor" of the Cataclysm (which subsequently blew up Cyclic's channel and his popularity), though later admitting he hacked the level (and later, confessed to hacking every major demon he ever beat).
Fast-forwards and Ggb0y had invested over 80,000 attempts to try and verify the level but could not beat it, so he hack-verified Cataclysm. Sometime later, players like ZorroZ Zet and Lyra Bandicoot claimed to beat it legitimately but later confessed to hacking the level, which was clear from their waves, trails and orbs not pulsing in places they should have been.
After all this, everyone thought it was impossible to complete Cataclysm without using hacks. Eventually, a skilled Korean player named Cyclic was thought to have completed it legitimately on stream, and he was considered 'the first survivor' of the Cataclysm. This completion blew up Cyclic's channel and popularity, though he later admitted to hacking the level alongside all of his major achievements.
The player controls the block's movement via input in the form of a press or hold, with the objective of finishing a level by reaching its end point. If the player causes a collision with an obstruction, the level will begin again from the beginning. The only exception to this rule is the practice mode, , in which the user may add checkpoints to inspect or train the level without it being officially finished. The timing and rhythm of the music in the game are key aspects of the game that are often linked.
Slaughterhouse is a 2.1 Extreme Demon mega-collaboration created by IcEDCave, EndLevel, River, Iris, DrCuber, CDMusic and Brittank88, published by IcEDCave and verified by spaceuk. It is a new version of IcEDCave's old impossible level of the same name, which he created out of dissatisfaction, as IcEDCave was ashamed of what the level was and that it was the only thing he felt that he was known for by the community. A possible version of the level was in the process of verification, which was a race between spaceuk, RaeveZ, Xanii, Trick, Photonic and Zamasu. spaceuk won the race, verifying the level on October 24, 2021.
Xanii accepted the request and got to work on the level immediately. However, Xanii quickly realized that the level felt too detached from his skillset, so he dropped it. Since Xanii had dropped the level, IcEDCave went to Twitter and asked the community if anyone wanted to verify the nerfed version of Slaughterhouse. Doggie had closely considered taking on the verification, so he responded to the tweet with 'uhhhhhhhhhh'. After replying to IcEDCave's tweet, he would have some close consideration on whether he should verify the level or not. However, Doggie would conclude with the decision to take on Slaughterhouse, and just like Xanii, he got started immediately. He would quickly get a run of 49-60%, and then 49-86% soon after. However, it was a bit of time before he officially started the streaming process, as he wanted to beat other list Demons such as Plasma Pulse Finale, Paroxysm and Altered Ascent first. Finally, after beating Altered Ascent, he would begin to stream Slaughterhouse. Doggie would quickly get some decent runs on the level, getting a run of 51% on Day 3 of playing the level (July 26, 2021). This would later be featured in his first progress update video that he would upload on July 29, 2021.
However, due to a situation between IcEDCave and another player known as Lexy (involving their Extreme Demon collaboration called moment and a handful of pornographic messages), IcEDCave claimed to quit the game entirely. The result of this would be Doggie taking temporary ownership of the level and then a break from the verification. At this time, he stated that he would return to Slaughterhouse after completing his series known as the Extreme Demon Alphabet. Nevertheless, Doggie's complications would eventually have to lay off on verifying Slaughterhouse.
Around this time, IcEDCave returned to the game and set a new verifier for the level. The new verifier was Cursed, who had stated that he would be taking a break from his verification at the time (Sakupen Circles) to verify Slaughterhouse. Doggie quote-retweeted Cursed's announcement and stated that he would be the backup verifier if Cursed decided to drop the level. After Cursed picked up the level, all news surrounding the level went dead silent. No verification progress would be made for a long time.
Due to this inactivity, IcEDCave decided to accelerate the verification process by making the Slaughterhouse verification a race, but as a new and harder Top 1 version, more similar to the unnerfed version of the level. On October 15, 2021, IcEDCave uploaded a video to his channel titled 'SLAUGHTERHOUSE VERIFICATION NEWS'. In this video, he explained the minor details of what occurred after he uploaded the original showcase. He also explained the aforementioned verification race, with the list of competitors kept as private information to reduce the pressure of verifying publicly. However, spaceuk and Xanii revealed they were chosen for the race on the same day. Trick revealed himself the next day, along with Photonic and Zamasu a few days later.
On December 14th, 2019, Geometry Dash streamer npesta managed to verify (complete entirely in one attempt and therefore prove it to be humanly possible) level Kenos, an Extreme Demon collaboration rated number three hardest custom level in the game (as of February 2020). Npesta took 135,320 attempts to complete the level across 117 live stream sessions, reacting to his achievement by hyperventilating, crying and screaming "Oh my god!" and "Yes!" The stream recording received over 17,000 views in two months (stream recording shown below, left; clip shown below, right).
A Type I skip will always be accepted, even after it is patched in the level on the servers. An example of a Type I skip is 57% in Sonic Wave Infinity. This section features two gravity orbs in a platform, but the player may skip the first one without dying. This is a Type I skip because it only skips one click and does not affect difficulty in any meaningful way.
A completion video that does not show the in-game endscreen after completing the level will not be eligible for a record on the list, unless the player provides raw footage of the completion that includes this endscreen. However, if the game crashes before the endscreen is displayed, it will serve as an exception to this rule.
Policy IssuesUser access security demands that all persons (or systems) who engage network resources be required to identify themselves and prove that they are, in fact, who they claim to be. Users are subsequently limited to access to those files that they absolutely need to meet their job requirements, and no more. To accomplish this, decision-makers must establish policies regulating user account systems, user authentication practices, log-in procedures, physical security requirements, and remote access mechanisms.As discussed more completely in Chapter 2, a threat is any action, actor, or event that contributes to risk User Access Threats (Examples)Examples of user access threats include:Intentional acts (e.g., shared user accounts, hacking, and user spoofing or impersonating)Unintentional acts (e.g., delayed termination of inactive accounts, unprotected passwords, and mismanaged remote access equipment) User Access Security CountermeasuresThe following countermeasures address user access security concerns that could affect your site(s) and equipment. These strategies are recommended when risk assessment identifies or confirms the need tocounter potential user access breaches in your security system. Countermeasures come in a variety of sizes, shapes, and levels of complexity. This document endeavors to describe a range of strategies that are potentially applicable to life in education organizations. In an effort to maintain this focus, those countermeasures that are unlikely to be applied in education organizations are not included here. If after your risk assessment, for example, your security team determines that your organization requires high-end countermeasures like retinal scanners or voice analyzers, you will need to refer to other security references and perhaps hire a reliable technical consultant. Select only those countermeasures that meet perceived needs as identified during risk assessment (Chapter 2) or support policy (Chapter 3). Implement a Program in Which Every User Accesses the System by Means of an Individual Account:Limit user access to only those files they need to do their jobs: Providing access that is not needed greatly contributes to risk without a corresponding increase in benefit. Why bother?Avoid shared accounts: Individual activity cannot be differentiated unless there are individual accounts.Secure the user account name list: Because of its importance to system security, the user account list should be considered to be confidential and should never be made public. Give b consideration to storing it as an encrypted file.Monitor account activities: Keep a record of all system use (many systems perform this function through an audit trail feature).Terminate dormant accounts after a pre-set period of inactivity (e.g., 30 days): Legitimate users can always reapply and reestablish their accounts. See Chapter 9 for guidelines for authenticating messages transmitted over outside networks. Countermeasures like biometrics are probably beyond the realm of possibility (and necessity) in most, if not all, education organizations. Require Users to "Authenticate" Themselves in Order to Access Their Accounts (i.e., make sure that they prove that they are whothey are representing themselves to be):Select an authentication system: The right choice for an authentication system depends on the needs of the organization and its system, and should be based on the findings of a risk assessment (see Chapter 2). Note that the following options progress from least secure to most secure, as well as (not surprisingly), least expensive to most expensive:Something the user knows (e.g., a password--see below)Something the user has (e.g., an electronic key card)Something the user is (e.g., biometrics--finger printing, voice recognition, and hand geometry) There are tradeoffs associated with making passwords more difficult to remember than a pet's name or a person's initials (e.g., staff are more likely to write down password reminders). The costs and benefits of these tradeoffs should be considered in the organization's risk assessment (see Chapter 2). Passwords 2b1af7f3a8